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Case Study

ROLE

Product Designer

Graphic Designer

COLLABORATORS

US Designer - Operations

China Development

PRODUCT TIMELINE

Research - Ideation - Prototype - Test - Ship MVP - Transfer Ownership

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Case Study

ROLE

Product Designer

Graphic Designer

COLLABORATORS

US Designer - Operations

China Development

PRODUCT TIMELINE

Research - Ideation - Prototype - Test - Ship MVP - Transfer Ownership

Read Full

Case Study

ROLE

Product Designer

Graphic Designer

COLLABORATORS

US Designer - Operations

China Development

PRODUCT TIMELINE

Research - Ideation - Prototype - Test - Ship MVP - Transfer Ownership

ASOBO

ASOBO

01

01

INTRODUCTION

ASOBO

ASOBO

02

02

MARKET STATE

PRODUCT GOALS

Disrupt the Chinese Gaming Marketplace with a Gaming Platform for UGC and BGC.

GOAL OF PROJECT

Create a website where we can sell games from partnerships, hobbyists and other users. Expand to an ecosystem of cicular content creation.

PRODUCT GOALS

Disrupt the Chinese Gaming Marketplace with a Gaming Platform for UGC and BGC.

GOAL OF PROJECT

Create a website where we can sell games from partnerships, hobbyists and other users. Expand to an ecosystem of cicular content creation.

PRODUCT GOALS

MVP is barebones - Zero community features - Value proposition misaligned - Small library - Pricing not competitive

GOAL OF PROJECT

Create a website where we can sell games from partnerships, hobbyists and other users. Expand to an ecosystem of cicular content creation.

ASOBO

ASOBO

03

03

IDEATION

METHODS

Competitive Research

Affinity Mapping

WHAT WE ENDED UP WITH

We worked around the idea of having a very gamified experience so we looked into a lot of gaming space related websites.

METHODS

Competitive Research

Affinity Mapping

WHAT WE ENDED UP WITH

We worked around the idea of having a very gamified experience so we looked into a lot of gaming space related websites.

METHODS

Competitive Research - Affinity Mapping - Direct User Research

WHAT WE ENDED UP WITH

We worked around the idea of having a very gamified experience so we looked into a lot of gaming space related websites.

ASOBO

ASOBO

04

04

DEVELOPMENT

THE METHODOLGY

From the Ideation process we focused on two things to make the platform as it is; firstly, we wanted a very gamified experience, playing around action and reward. Secondly, we wanted speed in every corner, so we implemented a lot of options for users so that they do not need to take any other extra steps and have all the flexibility built in the website.

THE METHODOLGY

From the Ideation process we focused on two things to make the platform as it is; firstly, we wanted a very gamified experience, playing around action and reward. Secondly, we wanted speed in every corner, so we implemented a lot of options for users so that they do not need to take any other extra steps and have all the flexibility built in the website.

THE METHODOLGY

From the Ideation process we focused on two things to make the platform as it is; firstly, we wanted a very gamified experience, playing around action and reward. Secondly, we wanted speed in every corner, so we implemented a lot of options for users so that they do not need to take any other extra steps and have all the flexibility built in the website.

ASOBO

ASOBO

05

05

SHIP - UPDATES

METHODS FOR TESTING

Internal Usability testing and a lot Hotjar.

IMPACT ON KPI

98.2% success rate on when a user clicks on buy, a growing library of games from partners, hobbyists, and BGC, and almost 100% of users interacting with the rewards systems to get freebies.

METHODS FOR TESTING

Internal Usability testing and a lot Hotjar.

IMPACT ON KPI

1:6 visitors converted to users, with 13% ARPU growth in 6 quarters and 24% higher 30-day retention. Launched a design system for 3 future products.

METHODS FOR TESTING

Usability Testing - A/B Testing

IMPACT ON KPI

98.2% success rate on when a user clicks on buy, a growing library of games from partners, hobbyists, and BGC, and almost 100% of users interacting with the rewards systems to get freebies.

ASOBO

ASOBO

06

06

CONCLUSION

CONTACT ME

Feel free to ask me any question regarding this project at joshnicolodesign@gmail.com

WHAT I LEARNED

One of the most rewarding projects of my career, being able to make a roadmap that will benefit a large part of the market in China and internationally. Even though still growing, as long as we focus on users, we will prosper.

CONTACT ME

Feel free to ask me any question regarding this project at joshnicolodesign@gmail.com

WHAT I LEARNED

‘It works’ isn’t enough—sub-features can elevate the experience.

CONTACT ME

Feel free to ask me any question regarding this project at joshnicolodesign@gmail.com

WHAT I LEARNED

One of the most rewarding projects of my career, being able to make a roadmap that will benefit a large part of the market in China and internationally. Even though still growing, as long as we focus on users, we will prosper.