Read Full

Case Study

ROLE

Product Designer

Graphic Designer

COLLABORATORS

US Designer - Operations

Cambodia China Dev

PRODUCT TIMELINE

Research - Ideation - Prototype - Test - Ship MVP - Update 1.0.5 - End of Support

Read Full

Case Study

ROLE

Product Designer

Graphic Designer

COLLABORATORS

US Designer - Operations

Cambodia China Dev

PRODUCT TIMELINE

Research - Ideation - Prototype - Test - Ship MVP - Update 1.0.5 - End of Support

Read Full

Case Study

ROLE

Product Designer

Graphic Designer

COLLABORATORS

US Designer - Operations

Cambodia China Dev

PRODUCT TIMELINE

Research - Ideation - Prototype - Test - Ship MVP - Update 1.0.5 - End of Support

MOMU

MOMU

01

01

INTRODUCTION

MODELTV

MODELTV

02

02

PROBLEM

PRODUCT GOALS

Create a Manga Reader with the goal of having the retention rate high enough to sustain sales via top-up.

GOAL OF PROJECT

Research on the Manhua and Manga market and also find a way to circumvent Google's Terms of Services.

PRODUCT GOALS

MVP is barebones - Zero community features - Value proposition misaligned - Small library - Pricing not competitive

GOAL OF PROJECT

Research on the Manhua and Manga market and also find a way to circumvent Google's Terms of Services.

PRODUCT GOALS

Create a Manga Reader with the goal of having the retention rate high enough to sustain sales via top-up.

GOAL OF PROJECT

Research on the Manhua and Manga market and also find a way to circumvent Google's Terms of Services.

MODELTV

MODELTV

03

03

IDEATION

METHODS

Competitive Research

Affinity Mapping

WHAT WE ENDED UP WITH

Our Ideation resulted in these two main points: Emulate Webtoon and inject content after the app bundle gets downloaded.

METHODS

Competitive Research - Affinity Mapping - Direct User Research

WHAT WE ENDED UP WITH

Our Ideation resulted in these two main points: Emulate Webtoon and inject content after the app bundle gets downloaded.

METHODS

Competitive Research

Affinity Mapping

WHAT WE ENDED UP WITH

Our Ideation resulted in these two main points: Emulate Webtoon and inject content after the app bundle gets downloaded.

MODELTV

MODELTV

04

04

DEVELOPMENT

THE METHODOLGY

Comparing feature sets, user flows, and UI aesthetics between primary and secondary competitors we integrated those in our own product and watch how it performs. Continously improving patch by patch.

THE METHODOLGY

Comparing feature sets, user flows, and UI aesthetics between primary and secondary competitors we integrated those in our own product and watch how it performs. Continously improving patch by patch.

THE METHODOLGY

Comparing feature sets, user flows, and UI aesthetics between primary and secondary competitors we integrated those in our own product and watch how it performs. Continously improving patch by patch.

MODELTV

MODELTV

05

05

SHIP - UPDATES

METHODS FOR TESTING

A lot of A/B Testing that your eyes can see and internal usability tests.

IMPACT ON KPI

We have seen a MoM Daily Active User growth by 19% and a great retention in 7, 14, and 30 days. Besides the KPI, we found out that Google's review team even though slow, still reviews consistently.

METHODS FOR TESTING

Usability Testing - A/B Testing

IMPACT ON KPI

We have seen a MoM Daily Active User growth by 19% and a great retention in 7, 14, and 30 days. Besides the KPI, we found out that Google's review team even though slow, still reviews consistently.

METHODS FOR TESTING

A lot of A/B Testing that your eyes can see and internal usability tests.

IMPACT ON KPI

1:6 visitors converted to users, with 13% ARPU growth in 6 quarters and 24% higher 30-day retention. Launched a design system for 3 future products.

MODELTV

MODELTV

06

06

CONCLUSION

CONTACT ME

Feel free to ask me any question regarding this project at joshnicolodesign@gmail.com

WHAT I LEARNED

A very fun project as because it crosses two of my main passions; Anime and leading a team towards the same goal. Managing budgets, deadlines, shipping, and updatin are the most fun things in software development.

CONTACT ME

Feel free to ask me any question regarding this project at joshnicolodesign@gmail.com

WHAT I LEARNED

A very fun project as because it crosses two of my main passions; Anime and leading a team towards the same goal. Managing budgets, deadlines, shipping, and updatin are the most fun things in software development.

CONTACT ME

Feel free to ask me any question regarding this project at joshnicolodesign@gmail.com

WHAT I LEARNED

‘It works’ isn’t enough—sub-features can elevate the experience.